Really, though, what fox wouldn't want to be able to fly and leave a trail of. The flight mechanic in this game, which incidentally would have prevented such slips, is far more awesome than the first one's (although Sly's wings are really cool). It's so nice not to have to worry about darklings attacking me because I unknowingly slipped onto one of their platforms. There's no combat at all, which allowed me to explore Sly's world at my leisure this time around. It's got better graphics than the original, a more complex plot (revealed through all twenty-five journal pages), it's easier to collect all of the mushrooms and keys (thank you, Ahmni orbs!), and there aren't any obnoxious little mud critters that attack you to eat your fairyflies and can only be killed in a short window after you've activated a runestone (can you tell I sucked at killing them?). William and Sly is a game where you have to put yourself in the skin of a cunning fox who will have to live their entire adventure so you rediscover all the. I fell in love with William and Sly all over again - heck, I like it more now - when I played this.
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